Fluids real-time rendering
Tutor/a - Director/a
Estudiant
Fuente Caballé, Xavier de la
Tipus de document
Projecte Final de Màster Oficial
Data
2011
rights
Accés obert
Editorial
Universitat Politècnica de Catalunya
Titulacions
UPCommons
Resum
In this thesis the existing methods for realistic visualization of
uids
in real-time are reviewed. The correct handling of the interaction of light
with a
uid surface can highly increase the realism of the rendering, therefore
method for physically accurate rendering of re
ections and refractions will be
used. The light-
uid interaction does not stop at the surface, but continues
inside the
uid volume, causing caustics and beams of light. The simulation
of
uids require extremely time-consuming processes to achieve physical
accuracy and will not be explored, although the main concepts will be given.
Therefore, the main goals of this work are:
Study and review the existing methods for rendering
uids in realtime.
Find a simpli ed physical model of light interaction, because a complete
physically correct model would not achieve real-time.
Develop an application that uses the found methods and the light
interaction model.
