Mejoras en el juego de geocaching de Classpip (1)

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Tutor/a - Director/a

Estudiante

Franco Martos, Angel

Tipo de documento

Trabajo final de grado

Fecha

2023

rights

Acceso abiertoOpen Access

Editorial

Universitat Politècnica de Catalunya



Resumen

This document describes the creative and organizational process of the functions and changes that have been made in the gamification environment Classpip, created by the Polytechnic University of Catalonia, specifically by the students of the EETAC altogether with the Department of Computer Architecture of this university. This application environment is based on various blocks, which will be explained later. The work carried out specifically focuses on the geocaching game. This game mode, which we will also delve into in this project, is based on the use of devices equipped with GPS systems to search for locations on a map for various purposes. In the case we will see below, the challenge upon finding these points will involve a series of questions. In this project, we have worked on the basis of the game with the aim of providing the user with a much more enjoyable and engaging experience, as the current state of the game is quite limited. In summary, we will present the new game control and player steps, as well as the player experience steps. We also work on condensing and redistributing the architecture of the game, making use of the tools that the programming environment offers us in order to achieve a more understandable and dedicated code. This will facilitate the understanding of future developers in upcoming contributions at certain moments. This development has been carried out cooperatively with Javier Ramírez, as regulations do not allow joint submission of final degree projects. This note is added at the end of this summary to highlight this fact for the reading of the project report, as both will share a lot of common content.
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