Augmented Reality: live chess
Tutor / Supervisor
Student
Vila Bonnin, Victor Jose
Document type
Bachelor thesis
Date
2020
rights
Open Access
Publisher
Universitat Politècnica de Catalunya
UPCommons
Abstract
In this research project, a chess video game has been designed, coded and implemented into a virtual reality environment. The design of the pieces has been modelled with Autodesk Maya, while the textures of them all have been done with Substance Painter. The game engine used has been Unity, and the chosen virtual reality test device was Oculus Go.
Virtual Reality is quite a recent, but already well-known and extended concept in the technology sector. Nonetheless, an important legacy is already being forged after it, since it is such a promising medium, all that remains is to seek the limits that are possible to achieve, and how much can we participate in its development.
The aim of this work will be to execute all the phases from the system development life cycle. The results of each phase throughout the development of this project will be shown; as well as the changes from stage to stage. These results will be displayed both in a graphical format, and in code snippets.
