The High Perfomance Scheduler Game: A Characterization of Slurm, Metrics, and the Viability of Cooperation

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Student

Uruchi Ticona, Wilmer Vidal

Document type

Master thesis

Date

2020

rights

Open AccessOpen Access

Publisher

Universitat Politècnica de Catalunya



Abstract

The Slurm Scheduler is a widely used tool for scheduling in High Per- formance Computing platforms around the world. Several studies have been conducted to nd ways to improve speci c performance metrics, mainly from an algorithmic perspective. Scheduling has also been stud- ied from the viewpoint of Game Theory, where models that attempt to capture the main characteristics of the problem are developed and an- alyzed. In this study, we have used the tools that Algorithmic Game Theory provides to develop and study a model that captures some of the main characteristics of the Slurm Scheduler. We developed the necessary software to test these models. We performed a thorough data analysis pro- cess to build a reliable data source based on real usage information. Then, through experimentation, we analyzed how our model and its variants be- have; furthermore, we compared these results with the results from an existing Slurm Simulator, developed by Barcelona Supercomputing Cen- ter members. Using these results, we calculated an approximate value for the Price of Anarchy, and we discuss the Viability of Cooperation in the context of the Slurm Scheduler.
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